Apologies for being late with this post as I forgot about it in the midst of all the preparing and taking care of exhibiting at GGC. This is my 8th and final brief post on our Big Game development period of Tamarrion.
Month: May 2015
Tamarrion, post 7
This week I’ve been cleaning our motion capture recordings and preparing them for implementation into the engine. I’ve also been working on the trailer for our game.
Tamarrion, post 6
Tamarrion, post 5
This week I finished our boss’s lowpoly model, which will be the mesh actually visible in the game, and the group also spent some time in the motion capture studio on Wednesday to record movements for our characters. Continue reading