Apologies for being late with this post as I forgot about it in the midst of all the preparing and taking care of exhibiting at GGC. This is my 8th and final brief post on our Big Game development period of Tamarrion.
Author: abstractcactus
Tamarrion, post 7
This week I’ve been cleaning our motion capture recordings and preparing them for implementation into the engine. I’ve also been working on the trailer for our game.
Tamarrion, post 6
Tamarrion, post 5
This week I finished our boss’s lowpoly model, which will be the mesh actually visible in the game, and the group also spent some time in the motion capture studio on Wednesday to record movements for our characters. Continue reading
Tamarrion, post 4
This week we’ve been focusing on putting together rigs and working on the lowpoly models for our main character and boss. Continue reading
Tamarrion, post 3
Tamarrion, post 2: Modeling and sculpting
Tamarrion, post 1: Boss Designing
3DIII – Linkle
I haven’t been required to make any blog posts for classes lately, but I thought I’d make a post for the character I modeled and animated for the 3DIII course, together with Anita Stenholm.
3D I, Week 9: Assignment 3 Update
Here’s the final update on Assignment 3. This post will showcase pictures of the final model for my character, along with the different texture sets and the UV.